Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Tuesday, 3 May 2011

Quick WIP update

I'm getting to final render stage with my elephant and building a themed turntable to place it on.

I've had SSOOOO much fun with this project and I've learnt a lot too which is even better. I feel a lot more confident in my abilities and feel I'm ready to start sending my stuff to companies. Hopefully I will catch a break and get an interview even in these hard times. But only time will tell.

In the mean time.... Here's some marmoset renders of the elephant. The material on the ears needs a bit of tweaking but all the the model and textures are there =)



I may rig it at a later date but that's going to take quite a while and I really just want to ride this wave and see if I can get into a company right now.

Let's change the world with games!

Wednesday, 9 March 2011

Elephant modelling near finished

Just a quick update really. I've been working on this project for the past couple of weeks on and off. Between moving back into London, battling a cold that just doesn't want to go away and all the general stuff life tends to throw at you. I was hoping to get to this point a lot earlier but I've built and rebuilt it quite a few times so far. I didn't have the clearest idea of the finicky details which actually would detirmin some things about the model that I hadn't really considered. So quite a few times I've had to go back to the drawing board and work these things out in 2D first before jumping back into the modelling process.

Anyway enough talking, more showing

By no means perfect the inner-filler stuff still needs adding, but I like it! I've never been into robots and that stuff but I love steampunk so I've enjoyed the challenge. Next is UVing ..... great =P

Wednesday, 16 February 2011

Mech time

Ok, first things first, big woop to Union VFX for being featured here about the use of Nuke in Danny Boyle's 127 hours. Nice one guys ^_^

Secondddddlllyyyy, I might be featured in the nintendo 3DS tv ads here in the UK. I've seen the rough cut and it's actually a good ad, even if I look like a bit of an idiot but nevermind =P

And finally, I'm working on a steampunk robot elephant at the moment. It's going to be the last piece added to my portfolio before I send it to a couple of people who want to see it. Though trying to figure out how some of the parts would work it slowing things a bit but I'll get there eventually. Also finally biting the bullet and learning about rigging since I'm thinking it's going to help make some decisions about how to model some of this stuff.

Any advice on making mech stuff would be greatly received ^_^

Tuesday, 18 January 2011

Hero Tree

There it is ...



The hero tree!

Completed without much strain on brain or time so that's good ^_^

Monday, 17 January 2011

Quick update ^_^

Hey everyone!

Hope everyone is doing well today. I'm feeling very chipper today... Always so when things work to plan without too much head scratching (for a change)



Here's a quick WIP to prove I'm still working =P
The base of the tree is all textured and normal mapped ... looks pretty cool in when it's in engine!

Which brings me on to my next point. I've been playing with Unity this weekend. Looking at rendering my stuff in that instead of Unreal. I know everyone loves UDK but I think Unity is my favourite. It's so easy to use and the pipelining is much more stream lined than the Unreal one. Anyone who hasn't checked it out, I really recommend it. It's the main 3D engine used for iOS games but is now suppoirting PS3 and XBOX production. Plus the normal version for publishing games to the web is free! Not only that, but you get a free 30 day trial of the pro version of the web version which includes some really nice Post-production effects and water (among other things of course)

http://unity3d.com/

Two more hours of placing planes then I can get on with reading and video watching for my "Becoming a Better Artist" course!

Later folks

Wednesday, 12 January 2011

I'm not dead!!!

Well, I'm back from my travels in Asia (if you didn't know I had gone). Chiang Mai, Bangkok, Krabi, Koh Phi Phi and Koh Lanta in just over two weeks! And then three weeks at my boyfriend's family's home in Kota Kinabalu - Malaysia. The weather was rainy but lovely and warm. Now being back in England, I really miss it there. Maybe one day I'll go work in Singapore one day!

In the mean time I've been busy work away. Decided that this year is my year to shiny after spending last year trying to find my feet and trying to grow as an artist - a term I am finally ok with using about myself ... well sort of =P

Here's a WIP of my next portfolio piece. It's changed a bit since this screen shot and it's currently being retopo'd as we speak.


In other news ... I've been having some 2D fun on the side


Not the full thing and it's not finished since it's a seated full figure but I like to think that the face is pretty much there =)

Until next time!

Thursday, 14 October 2010

Give me coffee, anatomy and Rihanna

Hey guyssss ^_^

Hope everyone is doing well out there in gamer world. I'm doing great if any of you were wondering.

So whats been going on? I've been being an anatomy buff these past 3 weeks. I'm enroled on Scott Eaton's online anatomy course. I must say that I can't recommend it enough. I think the guy is an anatomy god and a great teacher. Though not for someone with a vague-meh-ish interest since it's quite intense and you will spend a lot of time watching and rewatching videos, then of course your assignments. But I'm seriously enjoying it, even more than I thought I would.

Speaking of assignments, that is what I'm working on this evening and I thought I would treat myself to a nice coffee for while I work (I'm a herbal tea drinker 99% of the time ya see). So works and I'm gonna have a nice evening drawing é
corché of backs ^_^



I've also been trying my hand at low poly character modeling this week... I'm not good at it, but I'm trying!! (Can you guess who I used as inspiration for the face?? ... No??! .... I don't blame you, but it's Angelina Jolie)



Then what's with Rihanna you ask? Well, I'm generally not a big fan of R'n'B, but I do think Rihanna is a very talented lady and just oozes cool. Well I just watched her new video Only Girl. Really dancey and feel good, which is awesome. Plus she looks amazing with this marilyn monroe style hairdo, but in stunning red!! Now that is very awesome. It reminded me of a trailer I watch for a anime called Summer Wars. Looks amazing and I must watch it... when I have time >_<

Well, until next time, I'm getting back to work

^_^

Thursday, 30 September 2010

Life Drawing

This weekend saw my first full weekend course of life drawing. This is a photo of my last drawing on the Sunday. It was three hours and I really enjoyed it! I'll be doing a more indepth blog post next week, since at the moment I am completely rushed off my feet. It seems everything is happening at once right now!

Life drawing

Friday, 3 September 2010

bored..

.....so spam with sketches ^_^




Thursday, 26 August 2010

Water well = FINISHED!!!

MWHAHAHAHAHAHAHAHAHAHAHA!!!!

It's finished (well perhaps some small tweaks but I'm ready to show it to the world at least)

The ever mysterious water well with all hand painted textures has arrived at the other end of the creation tunnel, mostly unscathed by it's ordeal.

well render

It took many hours or working and reworking but it's finally something I'm actually proud of ... and anyone who knows me will tell you I'm NEVER proud of my work, but I feel I worked hard and it shows for the first time. It's by no means perfect but it's still my creation ^_^

Friday, 20 August 2010

ooooo totally awesome!!!

If your anything like me, at least in a 3D artist sense, you'll know the feeling of always being on the look out for something that would just ooze awesomeness if you built (or in this case wish you could build). And here is my highlight of the week!!



This beautiful piece of sculpture I came across quite by accident during the usual googling for good metal reference images. It is the work of a man called Cory Fuhr and I must say I'm completely in awe! I mean, learning anatomy and rendering it with accuracy is hard enough. But then to craft the human form out of cogs, rods and sheet metal definitely deserves some props.



This is my personal favourite .... but I think it's because I'm fascinated by the human hand =P

You should go check him out: http://www.coryfuhr.com/

Sunday, 7 March 2010

Fly back to your nest...

... and you may find exactly what you needed.

I have moved back home from London to my sleepy home town. Granted it's only bout 45 mins outside of London but it's countryside that I know so well. More importantly a house where I can concentrate on the task in hand because my computer is somewhere I can call my own space. It's amazing how having your workstation in a communal area of your house (especially when you are renting and have randomers coming and going) has such an impact on your work and general outlook on life.

Point being, I am now back to my home nest with my mum and have finally been able to get some quality work together. Though I can't help feeling that I wasted a good couple of months where I didn't get much done. But I guess it's better late than never.

My biggest journey I feel has now started. I am finally beginning to realise what my aim is and what that means, how to get there and the people I will meet along the way. I never thought of games art as a particularly fine art pursuit. I just thought of a lot of geeks who like to push polys around. But it's so much more than that. I have been playing with ZBrush more and more the past couple of weeks and I have grown to love it more and more as I delve into it. I have since picked up my set of pencils and a sketchbook for the first time in nearly three years. Discovering I can actually draw if I put my mind to it. Studying anatomy and seeing the human body as this amazing machine with different parts all working together. This beauty is taken for granted everyday and sometimes even hated by their owners because they don't fit a stereotype. But ultimately it is still a majestic piece of engineering that should be admired. So still life drawing and hopefully a sculpture course are in order for me in the future. Along with further study of anatomy to add to the basics I have learnt so far.

I seem to have rediscovered the artist within me that has been quashed for so many years. I now feel very scathing toward the education system I was apart of. It seems I have learnt more useful and eye opening things within the past couple of months on my own. I did GCSE art and I hated it. The course itself wasn't bad, not good either though. I have never agreed with people marking other's art work, since art is such a personal pursuit, and that is clearer to me now than ever before. But the focus of my whole school life was getting good grades. That was what was seen as important, which by the end of it all seems useless and pathetic. Because ultimately people don't care how well you did in some exams way-back-when but what you are like as a person. In art we never learnt the importance of basic art skills, like how to use different grades of pencils, forms of light and shadow, gesture etc etc. But then we didn't touch the more important things of self expression and inspiration. In short, we did a page of sketches because it would tick a box. Do an artist study because it ticked another box.

I know now, from looking back on my sketchbooks from that time since I've come home, that by ticking those boxes we were supposed to show our artistic "journey". But this was never the way that it was put forward to us as impressionable students. That is probably why I never felt inspired, encouraged or fulfilled by my work. Most likely leading to my low grade, but it wasn't just me, but my entire class who shared this feeling and result.

Maybe I am asking too much of a school system that struggles enough as it is to meet targets and stick to guidelines. But in schools full of young people, where creative thought and feeling is rife, one would like to think they are encouraged to grow and have the reasons explained to them. Not just a case of "do this and it will tick that box".

My closing thought would be that as an artist I had only been asked "why?" when I was at Escape. Now I find myself asking that question all the time. I feel this is what an artist truly is. Seeking and trying to represent the truth, beauty and ugliness of the world. Creating fantasy and escapism from that world. Always asking why. There is a passion that can't be explained. But all you know is that you do it because you can't not do it.

Tuesday, 19 January 2010

New Year means self motivation

My course finished on the 18th December, therefore I have been an unemployed artist for just over a month and I have only just sat down to do actual work. But i'm going with the fact that it was christmas and then new year so I was relaxing and recharging my artist batteries ^_^

I have been messing around with design my website to house my portfolio since I haven't been feeling inspired 3D-wise so have just been stretching my 2D muscles. However after talking to recruitment guys at my college at the bar on Friday night I have had a surge of motivation.

However, it's good to be motivated, but pretty tough when you don't know where to start! As a 3D artist you can make anything, just like an artist. So it's pretty tricky trying to come up with idea on your own, as I am used to people setting me tasks. But I think I have my to-do list down

The first project on my adgenda is to build a treasure chest. I have been clearly influenced by playing to much Tale of Monkey Island the past couple of days =P I have got together my reference material, so we are all set for the modelling process to start tomorrow ... wish me luck!