Hey everyone!
Hope everyone is doing well today. I'm feeling very chipper today... Always so when things work to plan without too much head scratching (for a change)
Here's a quick WIP to prove I'm still working =P
The base of the tree is all textured and normal mapped ... looks pretty cool in when it's in engine!
Which brings me on to my next point. I've been playing with Unity this weekend. Looking at rendering my stuff in that instead of Unreal. I know everyone loves UDK but I think Unity is my favourite. It's so easy to use and the pipelining is much more stream lined than the Unreal one. Anyone who hasn't checked it out, I really recommend it. It's the main 3D engine used for iOS games but is now suppoirting PS3 and XBOX production. Plus the normal version for publishing games to the web is free! Not only that, but you get a free 30 day trial of the pro version of the web version which includes some really nice Post-production effects and water (among other things of course)
http://unity3d.com/
Two more hours of placing planes then I can get on with reading and video watching for my "Becoming a Better Artist" course!
Later folks
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