Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, 3 May 2011

Quick WIP update

I'm getting to final render stage with my elephant and building a themed turntable to place it on.

I've had SSOOOO much fun with this project and I've learnt a lot too which is even better. I feel a lot more confident in my abilities and feel I'm ready to start sending my stuff to companies. Hopefully I will catch a break and get an interview even in these hard times. But only time will tell.

In the mean time.... Here's some marmoset renders of the elephant. The material on the ears needs a bit of tweaking but all the the model and textures are there =)



I may rig it at a later date but that's going to take quite a while and I really just want to ride this wave and see if I can get into a company right now.

Let's change the world with games!

Wednesday, 9 March 2011

Elephant modelling near finished

Just a quick update really. I've been working on this project for the past couple of weeks on and off. Between moving back into London, battling a cold that just doesn't want to go away and all the general stuff life tends to throw at you. I was hoping to get to this point a lot earlier but I've built and rebuilt it quite a few times so far. I didn't have the clearest idea of the finicky details which actually would detirmin some things about the model that I hadn't really considered. So quite a few times I've had to go back to the drawing board and work these things out in 2D first before jumping back into the modelling process.

Anyway enough talking, more showing

By no means perfect the inner-filler stuff still needs adding, but I like it! I've never been into robots and that stuff but I love steampunk so I've enjoyed the challenge. Next is UVing ..... great =P

Wednesday, 16 February 2011

Mech time

Ok, first things first, big woop to Union VFX for being featured here about the use of Nuke in Danny Boyle's 127 hours. Nice one guys ^_^

Secondddddlllyyyy, I might be featured in the nintendo 3DS tv ads here in the UK. I've seen the rough cut and it's actually a good ad, even if I look like a bit of an idiot but nevermind =P

And finally, I'm working on a steampunk robot elephant at the moment. It's going to be the last piece added to my portfolio before I send it to a couple of people who want to see it. Though trying to figure out how some of the parts would work it slowing things a bit but I'll get there eventually. Also finally biting the bullet and learning about rigging since I'm thinking it's going to help make some decisions about how to model some of this stuff.

Any advice on making mech stuff would be greatly received ^_^

Tuesday, 18 January 2011

Hero Tree

There it is ...



The hero tree!

Completed without much strain on brain or time so that's good ^_^

Monday, 17 January 2011

Quick update ^_^

Hey everyone!

Hope everyone is doing well today. I'm feeling very chipper today... Always so when things work to plan without too much head scratching (for a change)



Here's a quick WIP to prove I'm still working =P
The base of the tree is all textured and normal mapped ... looks pretty cool in when it's in engine!

Which brings me on to my next point. I've been playing with Unity this weekend. Looking at rendering my stuff in that instead of Unreal. I know everyone loves UDK but I think Unity is my favourite. It's so easy to use and the pipelining is much more stream lined than the Unreal one. Anyone who hasn't checked it out, I really recommend it. It's the main 3D engine used for iOS games but is now suppoirting PS3 and XBOX production. Plus the normal version for publishing games to the web is free! Not only that, but you get a free 30 day trial of the pro version of the web version which includes some really nice Post-production effects and water (among other things of course)

http://unity3d.com/

Two more hours of placing planes then I can get on with reading and video watching for my "Becoming a Better Artist" course!

Later folks

Thursday, 26 August 2010

Water well = FINISHED!!!

MWHAHAHAHAHAHAHAHAHAHAHA!!!!

It's finished (well perhaps some small tweaks but I'm ready to show it to the world at least)

The ever mysterious water well with all hand painted textures has arrived at the other end of the creation tunnel, mostly unscathed by it's ordeal.

well render

It took many hours or working and reworking but it's finally something I'm actually proud of ... and anyone who knows me will tell you I'm NEVER proud of my work, but I feel I worked hard and it shows for the first time. It's by no means perfect but it's still my creation ^_^

Tuesday, 19 January 2010

New Year means self motivation

My course finished on the 18th December, therefore I have been an unemployed artist for just over a month and I have only just sat down to do actual work. But i'm going with the fact that it was christmas and then new year so I was relaxing and recharging my artist batteries ^_^

I have been messing around with design my website to house my portfolio since I haven't been feeling inspired 3D-wise so have just been stretching my 2D muscles. However after talking to recruitment guys at my college at the bar on Friday night I have had a surge of motivation.

However, it's good to be motivated, but pretty tough when you don't know where to start! As a 3D artist you can make anything, just like an artist. So it's pretty tricky trying to come up with idea on your own, as I am used to people setting me tasks. But I think I have my to-do list down

The first project on my adgenda is to build a treasure chest. I have been clearly influenced by playing to much Tale of Monkey Island the past couple of days =P I have got together my reference material, so we are all set for the modelling process to start tomorrow ... wish me luck!

Tuesday, 20 October 2009

work work work

So I've been working away... slaveing away in front of a computer ... it's just so hard for some people

but i'm not one of them =P

I actually love my course, especially now that we are on to texturing which is something I have a little experience in compared to my none existant experience with Maya and 3D in general.

I have been spending a lot of time on my project, mostly modeling it, then undoing it again ... so I haven't porgressed as far as i should but I thought I would share what I've done so far



As you can see, it's missing all the complex mechanical stuff; the rollers, the ribbon and holders etc etc. All that fun is still to come ... I'm a little scared needless to say LOL

... wish me luck!!!