Tuesday 18 January 2011

Hero Tree

There it is ...



The hero tree!

Completed without much strain on brain or time so that's good ^_^

Monday 17 January 2011

Quick update ^_^

Hey everyone!

Hope everyone is doing well today. I'm feeling very chipper today... Always so when things work to plan without too much head scratching (for a change)



Here's a quick WIP to prove I'm still working =P
The base of the tree is all textured and normal mapped ... looks pretty cool in when it's in engine!

Which brings me on to my next point. I've been playing with Unity this weekend. Looking at rendering my stuff in that instead of Unreal. I know everyone loves UDK but I think Unity is my favourite. It's so easy to use and the pipelining is much more stream lined than the Unreal one. Anyone who hasn't checked it out, I really recommend it. It's the main 3D engine used for iOS games but is now suppoirting PS3 and XBOX production. Plus the normal version for publishing games to the web is free! Not only that, but you get a free 30 day trial of the pro version of the web version which includes some really nice Post-production effects and water (among other things of course)

http://unity3d.com/

Two more hours of placing planes then I can get on with reading and video watching for my "Becoming a Better Artist" course!

Later folks

Wednesday 12 January 2011

I'm not dead!!!

Well, I'm back from my travels in Asia (if you didn't know I had gone). Chiang Mai, Bangkok, Krabi, Koh Phi Phi and Koh Lanta in just over two weeks! And then three weeks at my boyfriend's family's home in Kota Kinabalu - Malaysia. The weather was rainy but lovely and warm. Now being back in England, I really miss it there. Maybe one day I'll go work in Singapore one day!

In the mean time I've been busy work away. Decided that this year is my year to shiny after spending last year trying to find my feet and trying to grow as an artist - a term I am finally ok with using about myself ... well sort of =P

Here's a WIP of my next portfolio piece. It's changed a bit since this screen shot and it's currently being retopo'd as we speak.


In other news ... I've been having some 2D fun on the side


Not the full thing and it's not finished since it's a seated full figure but I like to think that the face is pretty much there =)

Until next time!